Can you tame a medieval wilderness? City-builder Farthest Frontier gets a very close 1.0 release date
I was really impressed by Farthest Frontier when I played it in early access a few years ago, so much so, I’ve been keeping an eye out for the full release ever since. And we now finally know when it will be: 23rd October, which isn’t far away at all.
Farthest Frontier is a city-building game spun around the idea of a group of settlers heading into a wilderness in medieval times and establishing a settlement of their own there, growing it from a handful of huts and shacks into something resembling a town.
What’s different about this game is how up-close the action is. You get to know settlers on a personal level, seeing details about who they are and what they’re like, and the game delights in the minutiae of surviving in a period like this. For instance, you’ll assign someone to fish and then have to build a little smokehouse nearby for them to smoke and preserve the fish in, but if you build the smokehouse too near people’s houses, they’ll complain about the smell, and rightly so. But if you don’t smoke the fish, they’ll go rotten in your stores.
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Expect to think a lot about crop rotations and farming, to think about water supplies and how to keep them clean and away from your town’s organic waste, lest you spread disease. And to think about making sure everyone’s wrapped up to survive the very present seasonal weather. (There are difficulty options to nudge the complexity down if you want.)